👹

Goblin Cave

✦ a day's voyage out — a tougher fight, bigger loot ✦

Beyond the harbour, a goblin warren is bored into the headland a short march EAST of Port Royal. The pack is small but well-dug-in — a slinger on the high rock, blades at the chokepoint. Clear the cave and the loot pool pays your cut.

A day out from the port. Tougher than the bilge — bring a hero who's found their feet in the arena first.
🪙 Win and the harbour authority verifies your fight, then the cave's loot pool drops your cut — coin plus trade goods (rice, flour, salt pork) and, on a lucky raid, a real blade.

A dug-in pack, a narrow mouth, cover rocks and a hazard or two. Hold the chokepoint, drop the slinger, take the warren. Last crew standing claims the cave.

‹ back

The fight's dice + the goblins are pinned by the server (no re-rolls). Your win is replayed & verified before any loot — skill, not luck.